GameFrameX Unity Asset management component for efficient resource loading, hot-update support and unified asset lifecycle management
Last updated: 16 minutes agoGameFrameX Unity Localization component providing multi-language support with dynamic locale switching and text asset management
Last updated: 1 hour agoUnityWebSocket - Lightweight WebSocket client library for Unity with cross-platform support and easy-to-use API
Last updated: 2 hours agoGameFrameX Unity Sound component for audio playback management with sound groups, volume control and 3D audio support
Last updated: 3 hours agoGameFrameX Unity Config component for runtime configuration management with type-safe access and hot-reload support
Last updated: 3 hours agoGameFrameX Unity Download component for managing file downloads with progress tracking, resumable downloads and batch operations
Last updated: 3 hours agoGameFrameX Unity Clipboard component for cross-platform copy and paste operations with text and data support
Last updated: 3 hours agoGameFrameX Unity Luban integration for high-performance game configuration and data export with multi-format support
Last updated: 4 hours agoGameFrameX GlobalConfig — Unity package for managing global game configuration from remote servers. Handles app version check URLs, resource versio...
Last updated: 4 hours agoGameFrameX Image Cache — Unity package for remote image downloading and MD5-based disk caching. Supports configurable cache path, Texture2D loading...
Last updated: 4 hours agoGameFrameX Unity Entity component implementing ECS-like entity management with component architecture and lifecycle control
Last updated: 4 hours agoGameFrameX Unity Get Channel component for retrieving distribution channel information across multiple app stores and platforms
Last updated: 4 hours agoGameFrameX Unity Timer component providing precision timers with scheduling, repeating and async timer management
Last updated: 6 hours agoGameFrameX Unity Event component implementing a type-safe publish-subscribe event system with event pooling and priority handling
Last updated: 11 hours agoGameFrameX Mono — Unity MonoBehaviour lifecycle bridge. Exposes Update, FixedUpdate, LateUpdate, Destroy, OnApplicationPause and OnApplicationFocus...
Last updated: 2 days agoGameFrameX Unity Scene component for scene loading, unloading and transition management with multi-scene support
Last updated: 2 days agoGameFrameX Unity Setting component for managing game settings with persistent storage and runtime configuration
Last updated: 2 days agoGameFrameX Unity Procedure component providing procedure state management with transitions for game flow control
Last updated: 2 days agoGameFrameX Unity Read Assets component for synchronous file reading from StreamingAssets directory
Last updated: 2 days agoGameFrameX Unity FSM component providing finite state machine implementation with state transitions and lifecycle management
Last updated: 2 days ago