# GodotProjectZero **Repository Path**: ssmingyun/GodotProjectZero ## Basic Information - **Project Name**: GodotProjectZero - **Description**: No description available - **Primary Language**: Unknown - **License**: CC-BY-4.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-09-13 - **Last Updated**: 2026-10-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Godot Project Zero: A Dark Forest Uses Godot 4.4 game engine. Inspired by [A Dark Room](https://adarkroom.doublespeakgames.com/) game, the Dark Forest is an incremental experimental minimalistic idle game project. Started as my first game project to learn Godot, now a community project with 10+ contributors! THE GAME: - PLAY ON Steam: https://store.steampowered.com/app/3314970/A_Dark_Forest/ - PLAY ON Itch: https://tinytakinteller.itch.io/the-best-game-ever CONTRIBUTE: - A) **Enhancements** by checking out "Issues" section on Github - B) **Content, Mechanics, Design** by joining Discord (add `tiny_takin_teller` for invites) - C) **???** by forking the project *(code is MIT licensed, **assets are licensed by respective contributors**)* **Milestones** - 29/04/2024 [`prototype.week.01`] **First version shared on Itch** 👀 - 24/06/2024 [`prototype.week.09`] **Created Discord & Trello for the community** ❤️ - 26/08/2024 [`prototype.week.18`] **Project featured on front page of Itch "New & Popular"** 🚀 - 09/09/2024 [`prototype.week.20`] **Discontinuing weekly updates going forward.** ⚰️ - 07/10/2024 [`prototype.release.1.0`] **Added final boss fight, a short minigame ending.** ⭐ - 05/01/2025 [`prototype.release.1.1`] **Localization Update for French and Chinese (SC).** 🌎 - 08/01/2025 [`prototype.release.1.2`] **Localization Update for Portuguese (Brazilian).** 🌎 - 11/01/2025 [`prototype.release.1.3`] **Soulstone Patch: Added 15th Charm to fix endgame grind.** ⚡ - 11/02/2025 [`prototype.release.1.4`] **The Art Update 🎨 & The Future 🔮 & Polish Localization 🌍** - 06/06/2025 [`prototype.release.1.4.4`] **Steam Demo Release & Next Fest 2025** - 12/06/2025 [`prototype.release.1.4.5`] **Localization Update for Thai** 🌎 - 04/05/2026 [`prototype.release.1.4.6`] **Localization Update for Spanish** 🌎 ## Overview *Gather Resources...* ![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_1.png) *Generate Passive Resources...* ![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_2.png) *Fight Ancient Colossals...* ![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_3.png) *And More...* ![](https://github.com/TinyTakinTeller/GodotProjectZero/blob/master/.github/docs/sc14_4.png) ## Development setup ### Setup the GDScript Toolkit This project uses the [Format on Save](https://github.com/ryan-haskell/gdformat-on-save) and [gdLinter](https://github.com/el-falso/gdlinter) plugins. Both of these depend on the [GDScript Toolkit](https://github.com/Scony/godot-gdscript-toolkit) python package being installed. You can install this dependency globally or in a virtual environment. #### To install globally This is the standard way described in the documentation of the package ``` pip3 install "gdtoolkit==4.*" ``` #### To install in a virtual environment If you're on Windows, this project has some custom code in the "Format on Save" and "gdLinter" plugins to make it work with a `venv/` directory in the root of the project. ``` cd python -m venv venv .\venv\Scripts\activate pip3 install "gdtoolkit==4.*" ``` Remarks 1. The `venv/` directory is in the `.gitignore`, so won't be committed to git 2. Because of the custom code, the `venv` integration will break when we update the plugins