# ProceduralStars **Repository Path**: licher58/ProceduralStars ## Basic Information - **Project Name**: ProceduralStars - **Description**: Geometry Shader - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-09-07 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ProceduralStars ![sample](https://github.com/sakope/ProceduralStars/blob/master/Sample.gif) ##Require It's using compute shader, so directX11 on windows is required to run. ##Usage See Sample.unity. It can change star amount, size, colors, twinkles and shooting stars amount. ##About Instancing by CommandBuffer.DrawProcedural. ↓ Make billboard by geometry shader. ↓ Draw procedural stars in fragment shader