# stride_Xenko **Repository Path**: cuigray/stride_xenko ## Basic Information - **Project Name**: stride_Xenko - **Description**: Stride(前身Xenko)一个有 VR 特色的游戏引擎。C# 作为编程脚本。最新的支持 C# 12。https://raw.githubusercontent.com/stride3d/stride-website/master/files/StrideSetup.exe - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-08-15 - **Last Updated**: 2026-06-04 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

The stride logo, a geometrical 'S' in the form of a cube

[![Build](https://github.com/stride3d/stride/actions/workflows/main.yml/badge.svg)](https://github.com/stride3d/stride/actions/workflows/main.yml) [![Join the chat at https://discord.gg/f6aerfE](https://img.shields.io/discord/500285081265635328.svg?style=flat&logo=discord&label=discord&logoColor=f2f2f2)](https://discord.gg/f6aerfE) [![All Contributors](https://img.shields.io/github/all-contributors/stride3d/stride?color=ee8449)](#contributors) [![Financial sponsors](https://img.shields.io/opencollective/all/stride3d?logo=opencollective)](https://opencollective.com/stride3d) [![License](https://img.shields.io/badge/license-MIT-blue)](https://github.com/stride3d/stride/blob/master/LICENSE.md) [![Contributor Covenant](https://img.shields.io/badge/contributor%20covenant-2.0-4baaaa.svg)](CODE_OF_CONDUCT.md) # Welcome to the Stride Game Engine Stride is an open-source C# game engine designed for realistic rendering and VR. Highly modular, it aims to give game makers more flexibility in their development. Stride comes with an editor, [Game Studio](https://doc.stride3d.net/latest/en/manual/game-studio/index.html), which allows you to create and manage the content of your games or applications visually and intuitively. To learn more about Stride, visit [stride3d.net](https://stride3d.net/). ![Stride Editor](https://stride3d.net/images/external/script-editor.png) This README is intended for users who want to build the Stride engine from source or contribute to its development. If your goal is to create games using Stride, we recommend visiting the [Get started with Stride](https://doc.stride3d.net/latest/en/manual/get-started/index.html) guide. There, you'll find detailed instructions on downloading, installing, and getting started with game development in Stride. ## 🚀 Try the CLI templates Create a Stride project from the command line — no editor required: ```bash # Blank starter dotnet new install Stride.Templates.Games dotnet new stride-game -n MyGame cd MyGame && dotnet run --project MyGame.Windows ``` Or start from a genre-specific starter (FPS, 2D platformer, top-down RPG, third-person platformer, VR): ```bash dotnet new install Stride.Templates.Games.Starters dotnet new stride-fps -n MyShooter cd MyShooter && dotnet run --project MyShooter.Windows ``` See [`sources/templates/README.md`](sources/templates/README.md) for the full template catalog (genre starters, 18 feature demos, tutorials) and the local-development workflow. ## 🤝 Contributing Want to get involved? See our [Contributing section](.github/CONTRIBUTING.md) for how to ask questions, report bugs, submit pull requests (including good first issues), and how you can earn money by contributing via funded tasks/bug bounties. ## 🗺️ Roadmap Our [Roadmap](https://doc.stride3d.net/latest/en/contributors/roadmap.html) communicates upcoming changes to the Stride engine. ## 🛠️ Building from Source ### Prerequisites 1. **Latest [Git](https://git-scm.com/downloads)** — the Windows installer includes Git LFS by default; make sure it stays enabled. For convenience, you can also use a UI client like [GitExtensions](https://gitextensions.github.io/). 2. **[Visual Studio 2026](https://visualstudio.microsoft.com/downloads/)** (Community edition is free), with these two workloads: - **.NET desktop development** (bundles the .NET 10 SDK) - **Desktop development with C++** > See [docs/build/README.md](docs/build/README.md) for detailed prerequisites (specific MSVC toolset versions, optional iOS/Android/ARM64/VSIX components, command-line builds without VS, and troubleshooting). ### Build Stride 1. `git clone https://github.com/stride3d/stride.git` 2. Open `build\Stride.sln` in Visual Studio 2026. 3. Build the `Stride.GameStudio` project (default startup, in the `60-Editor` folder) or run it directly from the toolbar. ### Contribution Guidelines Please check our [Contributing Guidelines](https://doc.stride3d.net/latest/en/contributors/index.html). ## 🔬 Build Status | Build | Status | |:--|:--:| | Windows | [![](https://github.com/stride3d/stride/actions/workflows/build-windows-runtime.yml/badge.svg?branch=master)](https://github.com/stride3d/stride/actions/workflows/build-windows-runtime.yml) | | Linux Vulkan/OpenGL | [![](https://github.com/stride3d/stride/actions/workflows/build-linux-runtime.yml/badge.svg?branch=master)](https://github.com/stride3d/stride/actions/workflows/build-linux-runtime.yml) | | iOS | [![](https://github.com/stride3d/stride/actions/workflows/build-ios.yml/badge.svg?branch=master)](https://github.com/stride3d/stride/actions/workflows/build-ios.yml) | | Tests (Simple) | [![](https://github.com/stride3d/stride/actions/workflows/test-windows.yml/badge.svg?branch=master)](https://github.com/stride3d/stride/actions/workflows/test-windows.yml) | | Tests (Game/WARP) | [![](https://github.com/stride3d/stride/actions/workflows/test-windows.yml/badge.svg?branch=master)](https://github.com/stride3d/stride/actions/workflows/test-windows.yml) | ## 📖 Stride Documentation Landscape The Stride documentation is organized across different locations. Here's how it's structured: 1. [Stride Game Engine](https://github.com/stride3d/stride) - The main repository for Stride. - [Contributing to Stride](https://doc.stride3d.net/latest/en/contributors/engine/index.html) - A guide for developers interested in contributing to or developing the Stride engine. 1. [Stride Website](https://www.stride3d.net/) - The official site showcasing Stride, featuring: - [Features](https://www.stride3d.net/features/) - [Blog](https://www.stride3d.net/blog/) - [Community](https://www.stride3d.net/community/) - [Download](https://www.stride3d.net/download/) - [Sponsor](https://www.stride3d.net/sponsor/) - [Contributing to the Website](https://doc.stride3d.net/latest/en/contributors/website/index.html) - Guide for contributing to the Stride website. 2. [Stride Docs](https://doc.stride3d.net/) - The official documentation, including: - [Manual](https://doc.stride3d.net/latest/en/manual/index.html) - [Tutorials](https://doc.stride3d.net/latest/en/tutorials/index.html) - [Release Notes](https://doc.stride3d.net/latest/en/ReleaseNotes/ReleaseNotes.html) - [Ways to contribute](https://doc.stride3d.net/latest/en/contributors/index.html) - [API Reference](https://doc.stride3d.net/latest/en/api/index.html) - [Community Resources](https://doc.stride3d.net/latest/en/community-resources/index.html) - Demos, articles, shaders, physics examples, and more. - [Contributing to the Docs](https://doc.stride3d.net/latest/en/contributors/documentation/index.html) - Guide for contributing to the Stride documentation. 4. [Stride Community Toolkit](https://stride3d.github.io/stride-community-toolkit/index.html) - A set of C# helpers and extensions to enhance your experience with the Stride game engine. - [Contributing to Toolkit](https://github.com/stride3d/stride-community-toolkit) - Contribute to or explore the toolkit's source code. ## 🌐 .NET Foundation This project is supported by the [.NET Foundation](http://www.dotnetfoundation.org). ## 🛡️ License Stride is covered by the [MIT License](LICENSE.md) unless stated otherwise (i.e. for some files that are copied from other projects). You can find the list of third-party projects [here](THIRD%20PARTY.md). Contributors need to sign the following [Contribution License Agreement](https://github.com/dotnet-foundation/.github/blob/main/CLA/dotnetfoundation.yml). ## ✨ Contributors Thanks to all these wonderful people who have contributed to Stride!
xen2
xen2

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Eideren
Eideren

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Jorn Theunissen
Jorn Theunissen

📖
Tebjan Halm
Tebjan Halm

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Elias Holzer
Elias Holzer

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Johan Gustafsson
Johan Gustafsson

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Youness KAFIA
Youness KAFIA

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Marian Dziubiak
Marian Dziubiak

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AmbulantRex
AmbulantRex

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Basewq
Basewq

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Jarmo
Jarmo

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Antonio Junaković
Antonio Junaković

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Nicolas Musset
Nicolas Musset

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Novaleaf
Novaleaf

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salahchafai
salahchafai

🎨
Mehar
Mehar

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Vaclav Elias
Vaclav Elias

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EternalTamago
EternalTamago

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WhyPenguins
WhyPenguins

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Aunnop Kattiyanet
Aunnop Kattiyanet

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Anon
Anon

🎨
D3ZAX
D3ZAX

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Phr00t
Phr00t

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sebl
sebl

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Artromskiy
Artromskiy

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Jean-François Pustay
Jean-François Pustay

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Daniel Miller
Daniel Miller

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joreg
joreg

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James Rinker
James Rinker

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Tristan McPherson
Tristan McPherson

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Eric
Eric

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Sebastian Gregor
Sebastian Gregor

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insomnyawolf
insomnyawolf

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Doprez
Doprez

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Jakub Ławreszuk
Jakub Ławreszuk

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Mario Guerra
Mario Guerra

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tamamutu
tamamutu

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IXLLEGACYIXL
IXLLEGACYIXL

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arturo
arturo

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Chia-Hsiang Cheng
Chia-Hsiang Cheng

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Nicolae Tugui
Nicolae Tugui

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Mattias Cibien
Mattias Cibien

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Oleg Ageev
Oleg Ageev

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SeleDreams
SeleDreams

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Alexandre Castro
Alexandre Castro

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SVNMLR
SVNMLR

🎨
Jeromy Walsh
Jeromy Walsh

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Parham Gholami
Parham Gholami

🎨
adrsch
adrsch

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Alexander Schill
Alexander Schill

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froce
froce

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Fydar
Fydar

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MaximilianEmel
MaximilianEmel

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Schossi
Schossi

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Dagan Hartmann
Dagan Hartmann

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nicogo.eth
nicogo.eth

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hatim ourahou
hatim ourahou

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kopffarben
kopffarben

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Tomasz Czech
Tomasz Czech

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Tranquil Abyss
Tranquil Abyss

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Levi Ferreira
Levi Ferreira

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Tyler Kvochick
Tyler Kvochick

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Arc
Arc

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minktusk
minktusk

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Tim Cassell
Tim Cassell

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Dylan Loe
Dylan Loe

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Will S
Will S

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Ryan Soo
Ryan Soo

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MechWarrior99
MechWarrior99

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Proxid
Proxid

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Yerko Andrei
Yerko Andrei

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Addison Schmidt
Addison Schmidt

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Tim Conner
Tim Conner

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Caleb L.
Caleb L.

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net2cn
net2cn

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Peter Laske
Peter Laske

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Mikhail Arsentev
Mikhail Arsentev

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Matthias Hölzl
Matthias Hölzl

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Rahul Pai
Rahul Pai

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ModxVoldHunter
ModxVoldHunter

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Steve
Steve

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Niklas Arndt
Niklas Arndt

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Fera
Fera

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Kreblc3428
Kreblc3428

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Will
Will

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This project follows the [all-contributors](https://github.com/all-contributors/all-contributors) specification. Contributions of any kind welcome!